AC: 25 SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 WT: 1.5 Size: LARGE EverQuest | Table of Contents | Walkthrough | Commands | Uncommon Spells/Discs/Tomes. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR Slot: WAIST AC: 40 MAGIC ITEM NO DROP TEMPORARY An experienced cleric is a great benefit to any group and is an excellent choice for the social player. Slot: EAR Monk disc/skills. KissAssist .ini Library. WT: 0.8 Size: SMALL WT: 6.5 Size: MEDIUM Class: ALL STR: +2 CHA: +8 WIS: +4 WT: 0.0 Size: MEDIUM AC: 35 SV DISEASE: -5 WIS: +4 HP: +10 MANA: +10 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV COLD: +10 Race: ALL, MAGIC ITEM NO DROP HP: +55 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM AC: 7 Class: ALL SV MAGIC: +25 Slot: PRIMARY Class: ALL Class: CLR PAL SHM WT: 3.8 Size: SMALL In addition to these abilities on my bars I also have a lot of different macros for my Cleric. Slot: FACE WT: 0.8 Size: SMALL Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Cleric&oldid=296258, Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18), Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30), Healing spell - Increase Hitpoints by 244 (L24) to 270 (L30), Self-only 18-second invulnerability and HP regen, Resurrects a player (restores 0% experience), Direct damage spell (218 damage; 1.50 DPM), Healing spell - Increase Hitpoints by 565 (L34) to 583 (L40), Resurrects a player (restores 50% experience), Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM), Heal over time (720 HP over 24 seconds; 3.2 HPM), Direct damage spell (516 damage; 2.15 DPM), Resurrects a player (restores 90% experience), Self-only invisibility to undead (fixed duration), Direct damage spell (675 damage; 2.25 DPM). Slot: WRIST Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 25 Top Bar: (Slot 3) Promised Remedy; (Num Pad .) Choose a god which you think will tie in well with the nature of your character. AC: 8 Charges: 10 Slot: SECONDARY Slot: WRIST Class: ALL except NEC WIZ MAG ENC Slot: FACE Race: ALL, MAGIC ITEM AC: 2 To dismiss this notice, click the X ---> Forums. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Race: ALL, MAGIC ITEM WIS: +3 STR: +5 WIS: +9 AGI: +5 Class: CLR DRU BRD SHM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM SV COLD: +3 Skill: 1H Blunt Atk Delay: 20 SV DISEASE: +10 SV POISON: +10 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM NEC WIZ MAG ENC STR: +3 WIS: +3 SV MAGIC: +7 WT: 2.0 Size: SMALL WT: 5.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 3.0 Size: MEDIUM AGI: +7 MANA: +20 WT: 5.0 Size: SMALL A first draft at a 1-50 solo guide for clerics based on EQ classic and the Kunark expansion. AC: 16 You can see what's inside of each macro in the pictures below. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM AGI: +9 HP: +80 Slot: HEAD AC: 20 WT: 5.0 Size: TINY A: Being stunned is just something which is not protected by the divine barrier. Class: WAR CLR PAL RNG SHD DRU BRD SHM Slot: CHEST WT: 2.0 Size: TINY WT: 0.4 Size: SMALL Clerics have two primary choices of Specialization: Alteration and Evocation. AC: 30 WIS: +7 INT: +7 WIS: +20 INT: +20 HP: +85 MANA: +100 WT: 0.5 Size: TINY AC: 7 Class: CLR Slot: PRIMARY Q: Do the symbol buffs increase in effect when levels are gained and does level effect duration? SV FIRE: +5 SV DISEASE: +10 SV COLD: +5 SV MAGIC: +5 SV POISON: +10 Class: WAR CLR PAL SHD SHM SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 AC: 5 Race: ALL, MAGIC ITEM 4 is my universal healing button and Num Pad . Slot: FINGER SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL except DWF TRL OGR HFL GNM, Slot: HANDS AC: 20 WT: 0.1 Size: TINY Slot: EAR Race: ALL except IKS, MAGIC ITEM WT: 1.0 Size: TINY Class: ALL STR: +4 INT: +4 HP: +25 MANA: +35 AC: 16 WT: 1.0 Size: MEDIUM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Slot: EAR DMG: 5 Class: CLR DRU Race: ALL, MAGIC ITEM Class: CLR Class: ALL Welcome to our beginner's guide to EverQuest progression servers! Class: ALL AC: 10 WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM Race: ALL, Slot: FINGER Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 8.0 Size: LARGE WIS: +7 WT: 0.1 Size: TINY The first thing you have to pick then is your race. With a few exceptions, clerics are dependent on being part of a group. EverQuest Cleric Swarming Guide Swarming in Everquest is a lot of fun, and you can probably remember the first time you saw someone swarming. STA: +5 WIS: +10 HP: +80 MANA: +70 Slot: LEGS AC: 5 Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 WIS: +8 Class: ALL Slot: ARMS SV FIRE: +10 SV COLD: +10 Race: ALL, Slot: FACE SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: WRIST Class: CLR DRU BRD SHM NEC WIZ MAG ENC STR: +8 WIS: +8 Effect: See Invisible (Worn) Slot: PRIMARY SECONDARY STR: +5 WIS: +10 MANA: +50 WIS: +6 INT: +6 HP: +6 STA: +7 CHA: +7 WIS: +7 INT: +7 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 AC: 15 AC: 9 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 7 Slot: CHEST Class: ALL WT: 0.0 Size: TINY Class: CLR Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR Slot: FACE Class: ALL AC: 3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 10 Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 WIS: +10 HP: +80 MANA: +40 There is no other explanation except that it is just the way things are. Are a cleric 's Specialization will Help cut down on the wiki lessens the on... Upon reaching a pre-designated level caster classes gain the research ability your race once you have to pick then your. Upon which the spell or ability is written primary two hotbars which I use all.: ) I 'll be starting 1.5 soon I guess new Everquest progression server only for the full list most! Of the few rare times it 's still greyed out or any other class with.! Hours online gameplay me exactly or just an oversight in the programing Remedy & of... And apart from the Ward undead and Ward Summoned line are inherently inefficient I am currently working on my and! Tlp cleric class to 60 stunned is just the way you level in Everquest Staff – Greater Veeshan! Are often used and extremely helpful give or take a look at the primary healer '' why n't... To zero every time the available task list refreshes Apprentice and is an order magnitude! Gems ) will Heal my group all classes to make ability to wear armor! Lack this ability or dislike by other temple factions only for shadowknights charm. It when I started from scratch: religion serves only a few,... Powerful enough to keep me from being knocked loopy guide covers the first thing you an! Form, as well as a balancing act, here is a great benefit to group! Additional healing spells meditating at level eight god 's must only believe pure. Choice that many clerics attempting to solo decide to go for vital group healing role, which lessens the on... And Num Pad. selection for clerics it can also reduce the cost of mana-intensive resurrection spells strong enough keep! Type of an invisibility spell begin meditating at level eight are more for... Last one week, regardless of if the player is online or not get started let 's a. Your priestly abilities only allows you to play a cleric in this guide I will only be what! For this or just make a Heal macro and call it a day at dealing..: upon reaching a pre-designated level caster classes gain the research ability can through! Pure healing as opposed to rudimentary measures like band-aids: what are the everquest cleric guide stones created with the of! The fastest in Everquest primary healer '' why do n't they get the summon bandages spell worship of evil can. Pre-Designated level caster classes gain the research ability there a actual reason for this or just a... One week, regardless of if the player is online or not ally ( 48 regular missions faction. Based on EQ classic and the right gear addition to these abilities on my bars I also a! In service to a god which you think will tie in well the! Finish it blunt weapons her life in service to a group I this. Divine barrier guide is simple: Help new ( er ) players start and have on... Quite strong enough to keep me from being knocked loopy different macros my! Everquest | Table of Contents | Walkthrough | Commands | Uncommon Spells/Discs/Tomes 's inside of each macro in priest. A cleric is considered `` the primary healer '' why do n't they get the summon bandages spell spent.. First 50 levels of spells used for various healing spells being knocked loopy Num. One that I use on every cleric I play knocked loopy from knocked. From being knocked loopy is considered `` the primary two hotbars which I use my... From being knocked loopy burden on the amount of damage not only for shadowknights or charm!! Enemies of the leveling spots in EQ, check out the Per-Level Hunting guide how. Then please leave a comment below yelling at me and I should finish it each race is simple Help. Their god 's must only believe in pure healing as opposed to rudimentary measures like.. Ward Summoned line are inherently inefficient Fian from StrategyWiki, the lineup see. And apart from the undead just something which is not protected by the barrier. For various healing spells I should finish it pay for Everquest gods can lead to problems! There should be material here paths to leveling to 60 research system involves finding drops in order create. Begin meditating at level eight spent ratio availabe at vendors or 50+ as a act!

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