Street Fighter II, the most iconic fighting game of all time, is back on the Nintendo Switch!. Aren't Nintendo fans always saying they would rather have a box to actually own a physical game? A plastic card, bits of metal and silicon, chips, and all that entails (licenses, manufacturing costs on each then placing them into one working card, etc each have expenses vs a flat plastic disc with data on it. Alongside the arcade mode there's the Buddy Battle mode, which takes inspiration from a similar feature which made its debut in the Street Fighter Alpha / Zero series. Add to Favorite . OK that seals it then, without these and Turbo modes its DEFINITELY inferior to the arcade SSF2T. It's an overpriced lazy port of an ancient game, and the newer stuff is largely crap too imo. @Lewieboy124 But NintendoLife handed out a 10 to Mario Kart 8 Deluxe which had far more in common to The Last of Us than this. 0. Yes, in some ways the 2008 release sabotages this release, because of its similarity and price. If you take care of your systems and just insert and eject the games like you should, then there should hardly be any wear and tear. That's how I became convinced that it's the best core Street Fighter, with enough modernities and silky smooth gameplay to still hold up today, and nothing too complicated, like some may say Alpha's styles are. @Firehawke just because publishers are "standardizing" on a $10 nintendo tax doesn't mean the cart, boxed and shipped cost $10 more than a blue ray boxed and shipped. When will Capcom let SF2 go? Click PLAY GAME to start! Best New Games Best games from last 2 months Categories & more LIBRARY New Games Next in 00:00. @Alexprime You're so wrong. This means I don't always take them or myself completely seriously all of the time. Nintendo wants it to be big, and is also REALLY pushing it as such, but we will still have to wait and see what happens after the test fires and this year's E3 and if the game has it in itself to become the next Splatoon. New stages, new balance tweaks, new mechanics, an edition select feature, new characters. Simple human nature. Eternal Challenge? Well see....ill be using switch with the cable in in handheld mode a lot. Its SF2, its legendary and always will be for one good reason and thats that its the best 2d fighter ever created. @gaga64 The cost was higher due to it being the first and only 16mbit cartridge at the time it came out. I look at the KoF99 trailer (far from modern) but it reminds me of Injustice....and seems complicated (awesome as it looks.) You can upgrade to Ultra from either Super Sf4 or Super SF4 arcade edition. If the price is too much for you just simply dont buy it, its that simple. When it comes to fighting games like Street Fighter it's more than just fast twitch reflexes. 7 Ordi (Korea) Start Game. A physical SF" in 2017 for me is a dream. The original sf4 wasn't upgradable, that game was designed with no dlc in mind. 0045496420543. Like Tetris, Doom and Minecraft., Street Fighter II is one of those games which will forever have a special place in the history of video games. Nothing like getting back down to brass tacks. It has all the DLC from the last version, new features/modes (albeit not ones that make you want to rush out and buy it immediately), slightly improved graphics and has an online mode that is more populated than the last version since it's the most recent one. Want to have this game on the go. The rest comes from purchasing the games itself. Online gameplay is smooth, easy, and works great. Dialing things all the way back to the mid-'90s might seem like an unnecessarily retrograde step, especially when you consider the advancements and tweaks that have taken place in the genre since then - not just in Capcom's output, but in that of its rivals, like SNK. I'm probably going to get this game, as I haven't played too much Street Fighter, and I've never played SFII before. Again I don't care about perceived value. Comes out to a damned if you do, damned if you don't equation-- go digital only and people get offended and refuse to buy because there's no physical version. The extra cost is the price we all have to pay just so the anti-digital crowd get to have a pretty box to put on their shelves. Don't be a Half-Hearty for Switch. Comments. 99. It probably won't be bad, (until I get my hands on the balance changes of course) but it won't be of appropriate value. I actual didn't get into SF4 till the Arcade Edition came out. Mrrgrrgrrr now you've added another one! Perhaps like RIME if they want to be cheapskates make that $40 and $30 to download, fair all around then. @NEStalgia Yeah it's pretty rough. I get where you're coming from, and we'd probably agree on a lot. Definitely a good game and $10 well spent. At least there's the color gradient mode, evil Ryu and Ken as underwhelming as their additions are and the fact that it's the arcade version are all underwhelmingly' nice. The main cost of USFII comes from the production of the cartridge and distribution that we have to pay the same for regardless of actual content on the cartridge. As such my perceived value of Injustice is lower. Just bought this for 28 euros from Amazon France. Definitely not buying it. ( NBA playgrounds looking at you ), Is this going to become the norm now? Using perceived value is wayyy too subjective and skewed in favor of the consumer only (who doesn't want to pay anything if they don't have to) while ignoring dev time, work hours, and profit margins for the company. It is one thing to go "the game is poorly made thus it gets a bad score" however I'm seeing more of the "The game should be cheaper or have modes that are non conducive to fighting games (the way of the hado mode is enough as is) and that now impacts the quality of the game even though the core gameplay is solid". Thats just not the type of game it was set out to be. It is bare bones compared to Smash Bros but its a different game with a different intent. Start Game. That was a 9/10 or maybe a bit more back then. And ARMS seems to be somewhere in between. Just because I'm willing to wait for a price drop doesn't mean the game isn't worth 60 bucks. Ultra Street Fighter II: The Final Challengers; Do people still play this online? Watch this be marked down for Capcom doing little work, but Mario Krap 8 Deluxe gets a perfect 10. As a fighting game fan, I understand this version different then the previous release....however as I alluded to in my comment and a previous comment I made; unless you are a hard core fan there appears to be little difference, and the difference that is there is not worth the price. Newer games are so much better than older ones. The game has additional characters one of which was previously unplayable, balance tweaks and tech throws (this is SFII the king of the throw loops so this is sorta a big deal). The base game is solid and has been so throughout several revisions; there is a reason people still play SFII in some form (and fight over their favorite version) to this day. Also "Not thrilled with the pricing" and "The pricepoint that manby are moaning about doesnt alter the game" seems a little inconsistent. I'm just glad the greatest fighting game of all time is on the Switch! @mikegamer I'm explaining why its so high. Score pending. If this had been a tenner on the eShop I may have been interested, but the price and some of the changes to the game put me off. I'll grab this one down the road, but $40 at this point is still too high for my taste. I have it on ps3, although the music implementation is horrible. Hence why they know they can get people. More and more Switch games appear to be arriving that usually are on a 2 cent disc or a download and they cost +$10 on the Switch because of media expenses. The Way of the Hado mode is mere filler, but the core game is an absolute blast. Case in point, Street Fighter II HD Remix is just plainly a better value than this latest SKU of SFII, no matter which way one slices it. In terms of modes there's little here that will surprise life-long fans of the one-on-one fighting genre. At this point a Darkstalkers 4 or Power Stone 3 makes more sense. As you said, it's still very close to an arcade perfect SSF2T (without the turbo modes but presumably with the Super moves etc) available handheld, and that's amazing. It'll be like judging Madden NFL for not having Gravity, or Water based gameplay like in Mario Sunshine. Theres no crazy items or gimmicks that you can use to your advantage. Ultra Street Fighter II also has an arcade mode, which is a surprisingly novel take given Capcom's stance with Street Fighter V (ha). Same issue with SF2, but I'm getting that to kind of play around with arcade mode a little more marathon -like to see what i missed out on a few decades back. Let it go and give us Megaman or a new ip. It also explains why fighters died out in the 90s, though they seem to be having a renaissance. For me, with GCU discount meaning $31.99 for a physical copy (and I'm always willing to pay $10 more for physical), that's chump change. When you consider that the carts are said to add $10 to the cost of the game, it really changes how you look at the pricing. Apologies. I thought SF3 was a successor that improved on Street Fighter 2. As I recall, the original SF2 on SNES, with just the 8 characters, originally sold for an above-average-for-SNES-games £60, and this has more than double the fighters and modes, so it must be worth £120, surely?!? Downloaded Garou: MotW instead. The newest iteration of SFII in nearly 10 years, Ultra Street Fighter II features all of the classic characters, a host of new single player and multiplayer features, as well as two new fighters: Evil Ryu and Violent Ken! Quite frankly what I am hearing is a lot of demands for lower price because people can't afford this hobby. Its already been reported that the motion controls are not brilliant, which is its default selling point. I hope poorly written reviews like this one don't sway the weakminded from buying this title. @NEStalgia Its actually 30 dollars of worth of upgrade dlc not 100, if you upgrade every time. Yet another SKU of SF II (which isn't even the best one) is not worth $40, though. Why should special privilege be given when the release was an after thought? Go physical and force the digital pricing to be at least $10 more than you wanted, and people complain about the price and refuse to buy. Or rather, 10/10 for the base vs fighter, with points knocked off for horrible or pointless add-ons (co-op and motion controls) and gouging pricing. You have companies putting a lot of effort and value into games (see Injustice 2) who yes deserve every penny of that $60. 5/10 I know it has different balance changes. Also it includes all the DLC which I believe was 12 dollars when released. The comment is a running gag between me and @NEStalgia about the psychology of the brain not being able to recognize the word "no" or "not". Love it way too much. 3 users rated this 5 out of 5 stars 3. @Lewieboy124 I think the main issue people are really getting at with value is that Super Street Fighter II Turbo HD Remix launched at $15 in 2008 with the same core game and graphics seen here. Plus I think Arms will scratch my fighting game itch well enough and that's a day one purchase for me. Haha! The key issue with Way of the Hado is that the motion controls simply don't work; the game regularly fails to register your movements and you're just as likely to hurl a fireball as you are to perform a Tatsumaki Senpukyaku. If they'd just make HD Remix backwards compatible on Xbox One I wouldn't buy this. You people complaining about load times are out of place and too expensive be right over obsessed with much... 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